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Do virtual, yet informal and synchronous, interactions affect individual performance outcomes of organizational newcomers? We report results from a randomized field experiment conducted at a large global organization that estimates the performance effects of “virtual water coolers” for...
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Remote work arrangements and increased virtual communication are commonplace. Particularly in organizations, virtual communication has become an essential tool for collaboration and exchanging information. Virtual communication channels, such as text or video messages, provide different levels...
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At present, the existing literature shows that the factors which influence the effectiveness of virtual teams for new product development are still ambiguous. To address this problem, a research design was developed, which includes detailed literature review, preliminary model and field survey....
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With the continuous development and iteration of telecommunication technology, the users' requirements of the quality and service have increased dogmatically. In order to meet the diverse and personalized consumer demands, virtual network operators came into being. In 2013, China officially...
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Virtuelle Welten, wie z.B. das Online-Spiel World of Warcraft, existieren schon seit längerem. In den vergangenen Monaten ist durch die Berichterstattung in den Medien eine neue Variante dieses Internet-Phänomens der virtuellen Welten populär geworden: die virtuelle 3-D-Welt Second Life (SL)....
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