Making Consumer Knowledge Available and Useful the case of the Computer Games Industry
Year of publication: |
2001
|
---|---|
Authors: | Jeppesen, Lars Bo |
Institutions: | DRUID, Copenhagen Business School, Department of Industrial Economics and Strategy/Aalborg University, Department of Business Studies |
Subject: | Innovation | Consumers | On-line communities | Computer games |
Extent: | application/pdf |
---|---|
Series: | |
Type of publication: | Book / Working Paper |
Language: | English |
Notes: | The text is part of a series DRUID Working Papers Number 01-10 |
Classification: | L22 - Firm Organization and Market Structure: Markets vs. Hierarchies; Vertical Integration ; O32 - Management of Technological Innovation and R&D |
Source: |
-
Innovation, productivity, and training
Dostie, Benoît, (2014)
-
A Matter of Life and Death: Innovation and Firm Survival
Cefis, Cefis, E., (2004)
-
Using Networks For Changing Innovation Strategy: The Case of IBM
Dittrich, Dittrich, K., (2004)
- More ...
-
Lead Users as Facilitators of Knowledge Sharing in Community Setting
Jeppesen, Lars Bo, (2007)
-
Miric, Milan, (2020)
-
The role of lead users in knowledge sharing
Jeppesen, Lars Bo, (2009)
- More ...